SAN FRANCISCO--(BUSINESS WIRE)--NEOFECT, maker of gamified rehabilitation training solutions for patients with neurological, central nervous system, and musculoskeletal injuries such as stroke, is now helping patients with spinal cord injuries who have lost hand function to regain range of motion. The NeoMano, a new wearable robotic glove, will debut at CES and launch on Kickstarter in the early half of 2018, enabling people with paralysis to regain the ability to perform daily tasks and the independence that goes with it.
Essentially an artificial hand, NeoMano is a soft, lightweight glove that moves wearers’ fingers so they can grip and manipulate objects like a glass of water or a door knob.
“For patients who have lost mobility in their hands due to spinal cord injuries, having to rely on a caregiver to perform basic tasks, such as turning the page of a book or brushing their teeth, can be difficult to adjust to,” said Scott Kim, co-founder and CEO of NEOFECT USA. “The NeoMano reduces that reliance and, like all of our solutions, gives patients hope, confidence, motivation, and independence.”

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NEOFECT’s RAPAEL Smart Rehabilitation Solutions provide rehabilitation and training through games for patients recovering from medical episodes like stroke. Each game is scientifically designed to invigorate muscles and stimulate visual and auditory senses to reinforce neuroplasticity and accelerate recovery. AI built into the RAPAEL solutions suggests rehabilitation games based on patients’ preferences and progress, delivering customized, optimal therapy for patients.
The RAPAEL Smart Rehabilitation Solutions include:
The RAPAEL Smart Pegboard, a digital version of traditional pegboard therapy that offers three board shapes and 30 engaging games to improve hand/eye coordination and upper extremity function. A 2018 CES Innovation Award winner, the platform uses light to signal where patients should insert the pegs, and delivers auditory and visual feedback on patients’ progress.
The RAPAEL Smart Glove, a 2017 CES Innovation Award winner, is a wearable hand rehabilitation solution that connects via Bluetooth to a screen where patients participate in immersive, game-based training tasks. Patients can “pour the wine” or “squeeze the orange” and see their movements mirrored and measured on-screen.
The RAPAEL Smart Board is an upper limb rehabilitation training device for patients recovering from stroke. It offers three types of game-based exercises—conditional exploration, point-to-point reaching, and shape drawing— to improve patients’ coordination and active range of motion in elbow and shoulder joints.